The Furniture Times
Furniture Rental vs Furniture Ownership: Which Business Model Will Win by 2035?
This report explores the future of furniture rental versus ownership by 2035, analyzing student housing, corporate housing, hospitality, expat communities, Millennials, digital nomads, Furniture-as-a-Service, and circular business models.
How Furniture Manufacturers Can Profit from the Second-Hand Market Instead of Competing Against It
Why should furniture manufacturers compete with the second-hand market when they can profit from it? This report explores how circular business models, certified pre-owned furniture, refurbishment, trade-in programmes, spare parts, and buy-back initiatives are creating new revenue opportunities while strengthening sustainability and customer loyalty.
The Rise of Furniture Ambassadors: A New Profession for the Global Furniture Industry
Could Furniture Ambassadors become one of the furniture industry’s most valuable new professions? This report explores how Furniture Tourism is creating careers in industry education, trade facilitation, destination marketing, factory experience management and international business development.
Current Update of the Global Furniture Industry 2026
Discover the latest global furniture industry update for 2026, including regional market trends, sustainability, AI adoption, digital commerce, smart manufacturing, hospitality growth, supply chain developments and the opportunities shaping the future of the furniture ecosystem.
TEAKIA – Premium Teak Furniture Manufacturer & Supplier in Malaysia
Established in 1999, TEAKIA has spent over twenty years focusing exclusively on premium teak furniture. Throughout its journey, the company has continuously refined its manufacturing processes, expanded its product range, and strengthened its supply chain to become one of Malaysia’s trusted names in solid teak furniture.
The Furniture Experience Economy: Why Customers No Longer Buy Furniture—They Buy Experiences
The Furniture Experience Economy is transforming the global furniture industry. This report explores how experience centres, digital showrooms, smart retail, interactive design, hospitality and personalised customer journeys are creating stronger brand loyalty, higher customer satisfaction and long-term business growth.
Beyond Furniture: The Story of Vision, Reinvention, and Legacy
The remarkable journey of Decon Designs is more than a furniture business success story. It is a case study in vision, adaptation, and long-term thinking. Starting as a handicraft supplier serving souvenir shops throughout Malaysia, including major airport retailers, the company transformed itself into a leading outdoor furniture and lifestyle brand. This report explores how changing consumer behavior, early technology adoption, outdoor living trends, and a commitment to giving back to the industry ultimately inspired the creation of TFT and FISE.
What Is Artificial General Intelligence (AGI)?
What is Artificial General Intelligence (AGI), and what could it mean for the furniture industry? This in-depth analysis explores the opportunities, challenges and long-term implications of AGI for manufacturers, designers, retailers, suppliers, logistics providers, SMEs and the wider global furniture ecosystem.
AI Meets Furniture Tourism: How Smart Technology Will Personalize Global Factory Visits
AI is becoming the digital concierge of the global furniture industry. This report explores how smart travel planning, AI-powered buyer matching, Digital Factory Passports, virtual sourcing, translation and intelligent recommendations will redefine Furniture Business Tourism.
What Is TFT Building for the Fragmented Global Furniture Industry Ecosystem (GFIE)?
The Global Furniture Industry Ecosystem (GFIE) is a long-term vision to connect the world’s fragmented furniture industry through knowledge, search, networking and trusted reviews. Learn how The Furniture Times, Furniture Industry Search Engine (FISE), FurniLinkology and FurniReviewology are designed to strengthen discoverability, collaboration and growth across the global furniture ecosystem.
